About me
Hey there! I am Laurin. Nice to greet you.
I’m a Game Designer and Programmer from Berlin. My game design journey started in 2016 when I started studying Game Design at HTW Berlin (University Of Applied Sciences). By now I have several years of work experience, a Bachelor of Arts in Game Design and a Master of Arts in (Game) System Design.
I already worked on many different game projects with various team constellations and always enjoyed the new: new challenges, new solutions, new learnings. Creating games is great for me because fun plays such a big role. It’s about creating a fun experience for people to enjoy and that is a thing I love doing.
As a private project I’m currently working on a boardgame. It is not ripe for public presentation yet but If you want to learn more please shoot me a message. I’m always happy to talk boardgames. Another thing I like to spend my free time with are Pen and Paper RPGs. Since 2010 I lead and play sessions regularly.
Download my CV
Contact me: laurin(dot)grossmann(at)outlook(dot)de
Weapons of choice
- Unity
- C#
- analog material / pen and paper
Languages
- German (native)
- English (fluent)
Secondary tools
- Photoshop
- Git + Sourcetree
- Libre Office Suite
- Google Docs
- Affinity Publisher
- Adobe XD
- InDesign
Hard skills
- Game System Design
- Programming (C#)
- Unity knowledge
- Prototyping (analog and digital)
- Puzzle Design
Soft skills
- Team-oriented working
- Excellent self and project organisation
- Receive and implement feedback
- Express thoughtful feedback
- Reliability
- Creative thinking
- Analytical thinking
Experience
2022 – 2024
Game Designer at Nementic Games
Worked on EXIT: Trial of the Griffin, Catan Universe, A Divine Guide To Puzzle Solving.
2020 – 2022
Game Designer and Programmer at Emberstorm Entertainment UG
Worked on Reka
2021
Coach at the Game Design Bachelor program of the University of Applied Sciences Berlin
Providing help and feedback for four student teams with their game projects over the whole course of development
2019 – 2021
Game Designer and Programmer at Crunchy, Munch and Partners
Worked on Couch Monsters
2018 – 2019 (Oct – Mar)
Internship at Mad About Pandas UG
Worked on Hitch Hiker
Education
2020 – 2022
(Game) System Design (Master of Arts) at HTW Berlin (University of Applied Sciences)
Graduated in 2022
2016 – 2020
Game Design (Bachelor of Arts) at HTW Berlin (University of Applied Sciences)
Graduated in 2020
Created a new game every semester (Couch Monsters, The Board Game, Be Our Guest, Bright And Brutalistic)
2014 – 2015
Transportation System Engineering (Bachelor of Engineering) at TH Wildau
Discontinued
2014
General Certification of Education