Be Our Guest

Description

Be Our Guest is a 2D game set in a sinister murder hotel. As a vengeful spirit the player hunts down the ones who killed them in these rooms. The enemies can’t harm the player directly but they try to activate several control panels to destroy the hotel and all evidence for their doings. They must be stopped before it is too late. For this task the player uses different items which can be found in the level. With a wrench the pneumatic tubes system can be manipulated, which is used by the enemies to change floors quickly. Vases can be thrown to stun enemies and knives and contact mines are used just as one would expect.

My contribution

  • Game System Design
    With the leading thought of creating a game which gets an evil laugh out of its players, I co-created the game concept and item effects. I also was responsible for layouting the level and balancing the difficulty.
  • Level Design
    I created the level for this game. I placed floors, walls, stairs, doors, trapdoors, teleporters, item spawns, enemy spawns and objectives to shape the overall playing experience. It was important that every area of the level is relevant and has its own identity. I mainly achieved this through the available items, item respawn timers and the ways of entering and leaving an area (stairs, trapdoors, teleporters) aswell as the placement of the objectives. Another level design responsibility was to support the enemy AI. Some parts of the level are build in a specific way to make it easier for the enemies to move throught the level and therefore further enhance the experience for the player.
  • Programming
    I was the only programmer on the team and therefore handled everything in-engine and all code, including enemy AI, animation controller, sound system, UI, input, movement, item effects and so much more.

Team size: 3
Duration: 3 months
Play it: Itch.io

Content warning: Trailer and game features violence and gore.

Level Blockout (by me) vs. Final